---
title: | Derek Cicero (2)
description: 4D Pipeline has been named an Unreal Engine Silver Partner and is officially a Browzwear Services & Technology Partner, enhancing their service offerings. (2)
image: https://blog.4dpipeline.com/hubfs/4D%20Pipeline%20Logo.png
---

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## [4D Pipeline Case Study: Bringing Lumion View to Mac](https://blog.4dpipeline.com/4d-pipeline-case-studybringing-lumion-view-to-mac)

[Derek Cicero](https://blog.4dpipeline.com/author/derek-cicero) 

 Jan 15, 2026 11:55:12 PM

Design freely. Visualize instantly. Lumion View is a real-time rendering plugin that runs directly i...

[Read more](https://blog.4dpipeline.com/4d-pipeline-case-studybringing-lumion-view-to-mac)

[![](https://blog.4dpipeline.com/hubfs/AWS_Offering_3.jpg)](https://blog.4dpipeline.com/from-static-models-to-ai-ready-digital-twins)

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## [From Static Models to AI-Ready Digital Twins](https://blog.4dpipeline.com/from-static-models-to-ai-ready-digital-twins)

[Derek Cicero](https://blog.4dpipeline.com/author/derek-cicero) 

 Jan 9, 2026 11:53:32 PM

You spend $50,000 on a digital model of your facility. Three months later, walls have moved, machine...

[Read more](https://blog.4dpipeline.com/from-static-models-to-ai-ready-digital-twins)

[![](https://blog.4dpipeline.com/hubfs/Slang_Logo_1200.jpg)](https://blog.4dpipeline.com/entering-the-slang-ecosystem-a-newcomers-guide-for-graphics-teams)

[Digital Creation](https://blog.4dpipeline.com/tag/digital-creation), [Khronos](https://blog.4dpipeline.com/tag/khronos), [Slang](https://blog.4dpipeline.com/tag/slang), [NVIDIA](https://blog.4dpipeline.com/tag/nvidia), [Vulkan](https://blog.4dpipeline.com/tag/vulkan), [Shaders](https://blog.4dpipeline.com/tag/shaders)

## [Entering the Slang Ecosystem: A Newcomer's Guide for Graphics Teams](https://blog.4dpipeline.com/entering-the-slang-ecosystem-a-newcomers-guide-for-graphics-teams)

[Derek Cicero](https://blog.4dpipeline.com/author/derek-cicero) 

 Dec 19, 2025 1:59:24 AM

Every time your team ships to a new platform, they rewrite shaders. Every API update means another r...

[Read more](https://blog.4dpipeline.com/entering-the-slang-ecosystem-a-newcomers-guide-for-graphics-teams)

[![](https://blog.4dpipeline.com/hubfs/Gaussian-Splatting_LinkedIn.jpg)](https://blog.4dpipeline.com/unreal-engine-and-gaussian-splatting-what-production-teams-need-to-know-in-2026)

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## [Unreal Engine and Gaussian Splatting: What Production Teams Need to Know in 2026](https://blog.4dpipeline.com/unreal-engine-and-gaussian-splatting-what-production-teams-need-to-know-in-2026)

[Derek Cicero](https://blog.4dpipeline.com/author/derek-cicero) 

 Dec 12, 2025 10:46:23 PM

Following our earlier article on Gaussian Splatting and how it works, as well as comparing it to pho...

[Read more](https://blog.4dpipeline.com/unreal-engine-and-gaussian-splatting-what-production-teams-need-to-know-in-2026)

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## [How Gaussian Splatting Works: A Technical Foundation](https://blog.4dpipeline.com/how-gaussian-splatting-works-a-technical-foundation)

[Derek Cicero](https://blog.4dpipeline.com/author/derek-cicero) 

 Dec 12, 2025 9:35:12 PM

From spherical harmonics to loss functions: understanding the science behind real-time neural 3D rec...

[Read more](https://blog.4dpipeline.com/how-gaussian-splatting-works-a-technical-foundation)

[![](https://blog.4dpipeline.com/hubfs/Alive_Home_360_4.png)](https://blog.4dpipeline.com/pushing-unreal-engine-5-into-new-territory-digital-twin-home-sales)

[Digital Twins](https://blog.4dpipeline.com/tag/digital-twins), [Real-time 3D](https://blog.4dpipeline.com/tag/real-time-3d), [Unreal Engine](https://blog.4dpipeline.com/tag/unreal-engine), [Enterprise Solutions](https://blog.4dpipeline.com/tag/enterprise-solutions), [Custom Homes](https://blog.4dpipeline.com/tag/custom-homes)

## [Pushing Unreal Engine 5 into New Territory: Digital Twin Home Sales](https://blog.4dpipeline.com/pushing-unreal-engine-5-into-new-territory-digital-twin-home-sales)

[Derek Cicero](https://blog.4dpipeline.com/author/derek-cicero) 

 Dec 4, 2025 7:33:23 PM

Alive Home 360 faced a challenge that most home builders consider impossible: let customers tour pro...

[Read more](https://blog.4dpipeline.com/pushing-unreal-engine-5-into-new-territory-digital-twin-home-sales)

[![](https://blog.4dpipeline.com/hubfs/Photogrammetry_Header3.jpg)](https://blog.4dpipeline.com/photogrammetry-vs-gaussian-splatting-in-production-workflows)

[Digital Twins](https://blog.4dpipeline.com/tag/digital-twins), [Digital Product Creation](https://blog.4dpipeline.com/tag/digital-product-creation), [Photogrammetry](https://blog.4dpipeline.com/tag/photogrammetry), [Gaussian Splatting](https://blog.4dpipeline.com/tag/gaussian-splatting), [#NeRF](https://blog.4dpipeline.com/tag/nerf)

## [Photogrammetry vs Gaussian Splatting in Production Workflows](https://blog.4dpipeline.com/photogrammetry-vs-gaussian-splatting-in-production-workflows)

[Derek Cicero](https://blog.4dpipeline.com/author/derek-cicero) 

 Nov 18, 2025 11:59:16 PM

Understanding when to use geometry-first reconstruction versus appearance-first capture The progress...

[Read more](https://blog.4dpipeline.com/photogrammetry-vs-gaussian-splatting-in-production-workflows)

[![](https://blog.4dpipeline.com/hubfs/Web_GPU_Q_A-1.jpg)](https://blog.4dpipeline.com/webgpu-primer-customer-questions)

[Enterprise Solutions](https://blog.4dpipeline.com/tag/enterprise-solutions), [Digital Creation](https://blog.4dpipeline.com/tag/digital-creation), [Industry Insights](https://blog.4dpipeline.com/tag/industry-insights), [WebGPU](https://blog.4dpipeline.com/tag/webgpu), [Open Standards](https://blog.4dpipeline.com/tag/open-standards)

## [WebGPU Primer: Customer Questions](https://blog.4dpipeline.com/webgpu-primer-customer-questions)

[Derek Cicero](https://blog.4dpipeline.com/author/derek-cicero) 

 Nov 13, 2025 11:15:29 PM

WebGPU crossed a threshold in 2025. It's not "coming soon" anymore. It's shipping across all major b...

[Read more](https://blog.4dpipeline.com/webgpu-primer-customer-questions)

[![](https://blog.4dpipeline.com/hubfs/Photogrammetry_Header-1.jpg)](https://blog.4dpipeline.com/building-digital-twins-from-reality-the-photogrammetry-approach)

[Digital Twins](https://blog.4dpipeline.com/tag/digital-twins), [Enterprise Solutions](https://blog.4dpipeline.com/tag/enterprise-solutions), [USD](https://blog.4dpipeline.com/tag/usd), [Photogrammetry](https://blog.4dpipeline.com/tag/photogrammetry)

## [Building Digital Twins from Reality: The Photogrammetry Approach](https://blog.4dpipeline.com/building-digital-twins-from-reality-the-photogrammetry-approach)

[Derek Cicero](https://blog.4dpipeline.com/author/derek-cicero) 

 Nov 6, 2025 12:48:47 AM

When you don't have the CAD, or when as-built reality is what matters It's the biggest problem in vi...

[Read more](https://blog.4dpipeline.com/building-digital-twins-from-reality-the-photogrammetry-approach)

[![](https://blog.4dpipeline.com/hubfs/AWS_VAMS_Header_Smallest.jpg)](https://blog.4dpipeline.com/building-3d-pipelines-aws-vams-vstitcher)

[Digital Twins](https://blog.4dpipeline.com/tag/digital-twins), [Enterprise Solutions](https://blog.4dpipeline.com/tag/enterprise-solutions), [Digital Pipeline](https://blog.4dpipeline.com/tag/digital-pipeline), [AWS](https://blog.4dpipeline.com/tag/aws), [VAMS](https://blog.4dpipeline.com/tag/vams), [Browzwear](https://blog.4dpipeline.com/tag/browzwear)

## [Building Production-Ready 3D Pipelines with AWS Visual Asset Management System (VAMS) and Browzwear VStitcher](https://blog.4dpipeline.com/building-3d-pipelines-aws-vams-vstitcher)

[Derek Cicero](https://blog.4dpipeline.com/author/derek-cicero) 

 Nov 3, 2025 12:15:00 PM

Discover how AWS Visual Asset Management System (VAMS) orchestrates 3D assets from design tools to c...

[Read more](https://blog.4dpipeline.com/building-3d-pipelines-aws-vams-vstitcher)

[First](https://blog.4dpipeline.com/author/derek-cicero) [Prev](https://blog.4dpipeline.com/author/derek-cicero) [1](https://blog.4dpipeline.com/author/derek-cicero) [2](https://blog.4dpipeline.com/author/derek-cicero/page/2) [3](https://blog.4dpipeline.com/author/derek-cicero/page/3) [4](https://blog.4dpipeline.com/author/derek-cicero/page/4) [Next](https://blog.4dpipeline.com/author/derek-cicero/page/3) [Last](https://blog.4dpipeline.com/author/derek-cicero/page/4)

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